For those of you that don’t know, EA Tiburon released the greatest football video game of all time late in 2004. I am, of course, referring to NFL Street 2. One of the biggest travesties in the history of sports video games lies in the fact that the current roster will never grace that game. As the roster currently stands, the Panthers would dominate the 7-on-7, ironman style gameplay (players play on offense and defense) that the NFL Street series employed.NFL Street 2 broke down player ratings into ten categories: Passing, Speed, Blocking, O Moves, Catching, Run Power, Jumping, Tackling, Coverage, and D Moves.
If you need a refresher on gameplay, click. Roster QBThere were a list of ratings each player got, and Cam would be the best quarterback in NFL Street 2 by a wide margin. He would have high marks in Passing, Speed, O Moves (jukes, spins, etc.), and run power, perfect for a dual threat monster at quarterback. On defense, he would probably play the safety position in my preferred 2-2-3 defense (two lineman, two linebackers, two corners, one safety). His coverage grade would likely not be great, but his speed would make up for some of his lapses in the secondary.
NFL Street 2 updated rosters!!! For sale are a pair of PlayStation 2 memory cards. Each memory card has 16 'NFL Street 2'profiles saved on it. Each profile on the memory card has a created team based off current 2019-2020 rosters from each AFC and NFC team.
RBMcCaffrey’s Speed, Catching, and O Moves make him an insanely versatile running back in the NFL Street 2 universe. You would be able to call run plays and empty backfield pass plays without worrying about personnel groupings. On defense, his speed would make him at least a viable corner. LBLuke Kuechly would likely be far and away the best defensive player in NFL Street 2, rivaling even the Legends. Good marks on Speed and Catching, great Coverage and D Moves (swim move, block shedding, etc.) scores, and a nearly maxed out Tackling rating would make Luke an absolute nightmare at one of the linebacker slots. Offensively I would put him at the center position, mainly to hide his relatively low blocking score. DLKK Short has the size and ability to really be productive on both sides of the ball in NFL Street 2.
Insane D Moves and good Tackling ratings would make him a great addition to the blind side of the defensive line. The game was great about making linemen passable on both sides of the ball, so his blocking score would be decent as well. I would start him on the right side of the offensive line. OLTrai Turner would hold down the blindside for this team, as his Blocking rating would be through the roof. While his D Moves and Tackling may leave something to be desired, he could still eat space on the defensive line to let Luke and KK wreak some havoc. He would play opposite KK, on the quarterback’s non-blindside.
TEA bit of an underutilized position due to the nature of the game, not many teams can trot out their tight ends in NFL Street 2. The Panthers, however, can do so confidently.
Greg Olsen has decent Speed and O Moves, good Blocking, and insanely high Catching. His lack of Run Power and Jumping could be a hindrance, but the man can get open and catch the ball. He would be lined up outside most plays, so outside runs to his side would be blocked much better than if a wide receiver were out there.
On defense, he would line up next to Luke at the linebacker position and slide down to the nose tackle slot when you wanted three down lineman. His relatively good speed would allow him to at least slow opponents down long enough for Luke to clean up the mess. DBThough he had a down year, Kurt Coleman would round out my seven for the Panthers. On defense he would actually play the outside since Cam is already at the safety position. High marks in Coverage and Tackling combined with good Speed and Jumping make me think he can handle the outside.
Being the ball hawk that he is, his Catch rating would also be high enough to be the other outside threat opposite Olsen. Positions OffenseQBRB Christian McCaffreyWR Greg OlsenWR Kurt ColemanOL Trai TurnerOL Luke KuechlyOL Kawann Short DefenseDL Kawann ShortDL Trai TurnerLB/DL Greg OlsenLB Luke KuechlyS Cam NewtonCB Christian McCaffreyCB Kurt Coleman Overall OutlookOffensively, the big play responsibilities would fall squarely on Newton and McCaffrey, but their versatility allows that to work well enough. Running the ball should be easy with this team, especially outside to Olsen’s side of the field. Passing would be a little more difficult from a big play perspective, but moving the chains should be easy enough.
Empty sets with McCaffrey outside should create mismatches for big plays.Defensively, stopping the run will be easy with Short, Kuechly, and Coleman. While the Coverage in the back end is not great, there is a good amount of Speed to make up for that on deep pass attempts. A dynamic receiver could run rampant through this secondary, but it is hard for one player to beat you. Having Newton and McCaffrey back deep also increases the possibility of solid returns on deep ball interceptions.I think this team would beat any other in NFL Street 2, hands down. Maybe one day EA will hear our pleas and bring back the GOAT so we can find out for sure. Would you make any changes to the roster or roll with it as is?
Arcade sport games have been going around for quite some time - atleast ever since graphics in the gaming world could separate realism from surrealism. More recently however, EA have been targeting this genre in an all out assault with such series as NBA Street, FIFA Street and NFL Street (although funnily enough baseball is probably just as popular on the 'street' as any one of those). In today's review, we check out NFL Street 2, the latest addition to the series, promising to deliver the same high octane gameplay of the original with some fresh new features. As it turns out though, these new features may not have been enough to keep the series off the streets, so to speak.NFL Street 2, right off the bat, impresses with its compilation of game modes. These include Own the City, Street Events, NFL Challenge, NFL Gauntlet, Pickup Game and a tutorial. Each are quite unique, and offer a load of gameplay. Own the City allows you to begin with a created player, whom you build a street team around as the game progresses.
This is sort of the standard career mode without the story, with Xzibit as your guide. NFL Challenge and NFL Gauntlet are similar; in Challenge you build a team to take on other NFL teams, and in Gauntlet you choose an existing NFL team and do the same. Pickup Game is a fantasy draft mode where you pick a team from the included players, some of which are unlocked in key milestones within the game (usually legends). Tutorial is of course self explanatory, and covers pretty much everything in the game bar a few minor special functions.And then you have Street Events, which is a collection of the modes you'll find elsewhere in the game plus a few more, playable in an 'exhibition' style. These include Crush the Carrier, Jump Ball Battle, Open Field Showdown, 2 minute challenge, 4 on 4 and Quick Strike. All are, again, very unique and quite impressive. The most notable is Crush the Carrier, which is an extremely fun version of 'Kill the Dill with the Pill' - a bunch of players are put on the field with one ball and no teams, who ever racks up the most points wins, were as holding the ball gains points, and so does tackling.
Fumbles are very common as to mix up the game, and the result is nothing short of an absolute blast of a game mode. Another worthy mention is 4 on 4, which is, funnily enough 4 vs 4 football with a few rules changes - no QB scrambling, and a 5 second count down to throw the ball. As you can imagine, it is intensely action packed.New to Street 2 is the ability to utilise walls on the field, that is, you can launch off them to pass the ball, catch the ball, or just to jump over defenders when you have the ball. At first I was predicting this may have been somewhat of a useless feature with limited functionality but in all honesty, I couldn't imagine the game without it - similar to the way I anticipated Madden's 'Hit Stick'. Not only is using the wall an effective way of moving the ball down field, it is almost essential to utilise in the tougher games. At times it does feel as if the wall moves are scripted as they can be too effective, but a painful showcase of your tiny Wide Receiver being slammed into the wall like it was an Ice Hockey game by a 260lb Linebacker quickly dispels that feeling - it is definitely a do or die maneuver.The game, as it would seem, is heavily tailored for offensive gameplay, and this does become a bit of an annoyance in most of the game modes after a brief period of time.
Considering the way to win most games is the first team to reach a particular score, defense seems to be primarily non existent, so when selecting your players it is obviously a better strategy to just select a team consisting entirely of offensive players, seeing as your team play both offense and defense. While offensive ratings do seem to matter when you have the ball, defensive ratings don't seem to matter a whole lot when you don't, so a Wide Receiver or even a Quarter Back seem completely capable of tackling and intercepting whenever called upon. I can understand this is an arcade game but why arcade and defense don't get along is beyond me - I think a balanced game with both offensive and defensive presence would be just as fun if not more enjoyable.Another balancing issue in the gameplay is the difficulty. At times the game can be incredibly easy, allowing you to storm to victory in a sequential series of swift offensive drives, whilst at other times it can be incredibly difficult, almost to the point where the outcome is out of your control (Madden's 'Come back mode' has nothing on NFL Street 2). 'Gamebreaker', a powerup which makes you unstoppable, is of course a contributor to this, but 'Gamebreaker 2' is even more so - now all you have to do is sit back and watch Gamebreaker 2 do all the work for you in a predetermined animation either scoring for you or defending a play for you. These only come about maybe twice a game at the most but they are still a little frustrating.
While I do enjoy a challenge in my sport gameplay, one that is actually achievable is preferable - even outside of Gamebreaker at times the CPU just can not be stopped, which comes back to the lack of defense issue.